← Mariia Mukhina · Portfolio Design document

Design document · Blended learning · Frontline retail

First Two Weeks on the Floor

A blended onboarding programme for new store associates. This page is the thinking before the build: is training the right fix, who it is for, what they must be able to do, and how we will know it worked. It ends with the first artifact: a one-page guide for the buddy.

Concept project. The brand, brief and numbers are fictional. The problems are real: they come from my time onboarding and coaching store staff at Inditex. Every figure marked “to confirm” is an assumption I would check with the client first.

1 · The brief

“New people leave before they are any good”

A home and body-care chain with 40 stores in the Netherlands hires around 300 part-time associates a year, mostly students. Today, onboarding means shadowing whoever is on shift. The regional manager asks for “an e-learning about our products and the till”.

Before building that, I want to know what problem the business actually has.

Business goal: 3-month retention of new associates rises from 55% to 70%, and new hires work their first solo shift by day 14. Both figures are illustrative, to confirm with HR data before design starts.

2 · Needs analysis

Is training the right fix?

Not every gap is a knowledge gap. I sort the likely causes into what training can fix and what it can’t. This is the conversation I would have with the regional manager and two store managers before any design starts.

Likely causes of the onboarding problem and whether training can fix them
What goes wrongLikely causeTraining fixes it?What fixes it
New associates freeze when a customer asks for adviceDon’t know how to open a conversation or match a product to a needYesPractice with feedback
Till errors on returns and gift cardsRare tasks, never practised before they happen liveYesStep-by-step job aid at the till, plus one practice run
Every shift teaches it differentlyNo shared checklist. The buddy improvisesPartlyA buddy guide and a sign-off checklist. The store still has to plan who the buddy is
People leave in the first monthFeeling lost and alone, plus pay and hoursPartlyA named buddy and a day-14 check-in. Pay and hours are out of scope
Nobody has time to coachRota gives no paid time for itNoStore managers plan two 20-minute coaching slots in the rota

Result: two causes are a clear yes, two only partly, and one can’t be fixed by training at all. The design covers the first four and hands the fifth back to operations as a condition for success.

Questions I would ask first

3 · Audience

Who is learning, and under what conditions

The first job

18–21, student, 12 hours a week. Confident on a phone, nervous with strangers. Learns fastest by trying.

The career switcher

30s, used to an office. Comfortable talking to people, unsure about the till and stock. Wants to look competent fast.

The newcomer

New to the Netherlands, Dutch around A2. Strong service experience. Needs simple language and the key phrases written down.

Constraints that shape the design

4 · Objectives

What they can do by day 14

I used Cathy Moore’s Action Mapping: start from the business goal, list what people must do on the floor, and only then decide what they need to know. Each objective traces back to a cause in the needs analysis and is observable on a real shift.

Learning objectives, Bloom level, the need they address and how they are checked
The associate can…BloomAddressesHow we check it
Greet a customer and ask one open question to find their need, within the first minuteApplyFreezing with customersRole-play, then 3 live interactions observed by the buddy
Recommend one product that matches the stated need and explain why in one sentenceApplyFreezing with customersRole-play, then live with the buddy nearby
Complete a sale, a return and a gift-card payment without till errorsApplyTill errorsPractice till, then 5 live sales checked
Decide when to call a manager: refund over the limit, an escalating customer, suspected theftAnalyseFeeling lost and aloneScenario check on the phone, then a talk with the manager

Product knowledge is not an objective on its own. Associates learn the products they need for the conversations above, not the whole catalogue. Shelf work is left out on purpose: no cause in the analysis points to it, so it stays part of normal shift instructions.

5 · Design

A blended journey over 14 days

Each part goes where it works best. Short digital lessons prepare and remind. Real skill is built on the floor, with a buddy and feedback. The request was “an e-learning”. My recommendation is a smaller e-learning and a better shift.

  1. Before day 1
    Phone · 3 × 5 min · paid

    Welcome video from the store manager. What a first shift looks like. The five conversation openers, with audio for pronunciation.

    If time before day 1 isn’t paid, these three lessons move into the first hour of shift 1.

  2. Day 1
    In store · with buddy

    Store tour, the till in practice mode, first two customer greetings with the buddy standing next to them.

  3. Days 2–5
    Floor + phone

    One skill per shift from the checklist. A 3-minute scenario on the phone before the shift, one live try during it, buddy feedback after.

  4. Week 2
    Floor · coached

    Solo interactions with the buddy nearby. Two 20-minute coaching slots with the manager. Returns and gift cards practised for real.

  5. Day 14
    Sign-off

    Buddy and manager sign the checklist together. A short talk: what is going well, what is still hard.

  6. Day 30
    Phone + manager

    Two retrieval questions on the phone and a check-in with the manager.

Why each medium

Media used in the programme and why each was chosen
MediumUsed forWhy
Phone microlearningPreparation, scenarios, remindersFits 5-minute windows. Lets people practise a decision before they face a real customer.
Buddy on the floorReal practice with feedbackCustomer skills are learned by doing. A buddy gives feedback seconds after it happens.
Job aid at the tillReturns, gift cards, rare tasksRare tasks are forgotten anyway. A card at the point of need beats a lesson weeks earlier.
Manager coachingJudgement calls, belongingBuilds the relationship that keeps people past month 1.

Accessibility and language

6 · Evaluation

How we will know it worked

I used Will Thalheimer’s LTEM model, because it separates “they finished it” from “they can do it” and “it changed the business”. Completion alone proves nothing here. Tiers 5 and 6 are measured in practice, Tier 7 on real shifts.

Evaluation measures by LTEM tier
LTEM tierMeasureSource
Tier 5 · Decision-making competenceScenario score on “when to call a manager”Phone lessons
Tier 6 · Task competenceRole-play on greeting and advice. Error-free sale, return and gift card on the practice tillBuddy, practice till
Tier 7 · TransferChecklist signed off on live shifts by day 14. Till errors in the first 30 days. Mystery-shop score on greeting and adviceBuddy guide, till system, mystery shopper
Tier 8 · Effects of transfer3-month retention. Days to first solo shiftHR data, rota

Pilot and its limits

Three months of current numbers come first, so there is a fair baseline. The pilot then runs in 6–8 stores over two to three hiring waves, compared with similar stores that keep the old onboarding. At about 7 hires per store per year, even that gives a few dozen people. It is enough to see a trend in retention, not to prove it. Days to first solo shift and till errors move faster, so they are the early signals.

7 · First artifact

The buddy guide

A buddy is an experienced colleague assigned to a new hire for the first weeks. The analysis showed that the buddy matters most and gets the least support. So this is the first thing I would build: a one-page job aid for the buddy, combined with an on-the-job training (OJT) checklist. It is printed, kept in the back room and filled in by hand. It turns the four objectives into a checklist the buddy and manager sign off on day 14.

Buddy guide · First 14 days

Keep this with your new colleague’s rota. Sign together on day 14.

Your job in three steps

  1. Show it once, slowly.
  2. Let them try while you stand close.
  3. Give one thing that worked and one thing to change.
Skills checklist with practice days and sign-off
SkillPractiseBuddyManager
Greets a customer and asks one open question within a minuteDays 1–3
Recommends one product and says why in one sentenceDays 3–5
Completes a sale without errorsDays 1–5
Completes a return and a gift-card payment using the till cardWeek 2
Knows when to call a manager, and does itWeek 2

Feedback in 30 seconds

“That worked: you asked what she was looking for before showing anything.”

“Next time, try: one product, not three.”

Right after the customer leaves. One of each. Never in front of the customer.

Call the manager when

  • A refund is over the store limit
  • A customer is getting angrier, not calmer
  • You think something is being stolen

Tell your new colleague: calling is the right move, not a failure.

Next, I would test it with two experienced associates and cut anything they say they would skip.

Key decisions

What shaped this design

Question the request

“An e-learning” was the client’s solution. The analysis shows one cause can’t be fixed by training at all, and two only partly.

The shift is the classroom

Digital content prepares. The floor teaches. Most learning time happens with real customers.

Design for the buddy too

A buddy without a guide teaches their own habits. A one-page guide makes onboarding the same in every store.

Measure the business, not the clicks

Success is retention and days to first solo shift, not a completion rate.

What I’d do next

From document to pilot